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Design catalogue

Version-one design is anchored by the main loop, the site model, and the civilization shell.

Key pages

Page Core content
ArchaeologyLoop stage boundaries, record chain, and saved-data structure
PseudoInstance version-one site runtime model, coverage, and lifecycle
CivilizationShell how civilization identity projects into clues, activation, pressure, and recovery
ModdingDeveloping/Design/Survey the split between early discovery and formal survey, node rules, and formal entry order

Fixed assumptions

  1. Archaeology brings the player into the ruin. It does not replace runtime, resonance, or recovery.
  2. Formal survey must create a formal record before activation starts.
  3. Version one uses a pseudo-instance model instead of a separate dimension.
  4. The civilization shell projects identity. It does not rewrite the main loop state machine.
  5. Civilization difference keeps using TaCZ as the gun system instead of splitting into incompatible combat stacks.