Design catalogue
Version-one design is anchored by the main loop, the site model, and the civilization shell.
Key pages
| Page | Core content |
|---|---|
ArchaeologyLoop | stage boundaries, record chain, and saved-data structure |
PseudoInstance | version-one site runtime model, coverage, and lifecycle |
CivilizationShell | how civilization identity projects into clues, activation, pressure, and recovery |
ModdingDeveloping/Design/Survey | the split between early discovery and formal survey, node rules, and formal entry order |
Fixed assumptions
- Archaeology brings the player into the ruin. It does not replace runtime, resonance, or recovery.
- Formal survey must create a formal record before activation starts.
- Version one uses a pseudo-instance model instead of a separate dimension.
- The civilization shell projects identity. It does not rewrite the main loop state machine.
- Civilization difference keeps using TaCZ as the gun system instead of splitting into incompatible combat stacks.