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Changelog

This page records only changes that alter project boundaries. Small wording edits, scattered copy fixes, and temporary experiments do not belong here.

2026-04-04

Permanent documentation formalization

The permanent documentation pages went through a full consolidation pass on this date. Page count wasn't the point. The goal was getting rules out of temporary planning files, showcase-style writing, and local notes and back into permanent pages.

The main pages consolidated in this pass include:

  • the home page and top-level catalogue pages,
  • the main-loop, pseudo-instance, civilization-shell, and catalogue pages under Design,
  • the survey, activation, site-runtime, resonance, and recovery design and implementation pages under ModdingDeveloping,
  • the catalogue or rule pages under Developing, Grouping, Modpacking, and Contribute.

Documentation rules locked

This date also locked the current documentation standard:

  1. Headings use explicit English anchors.
  2. Mermaid no longer uses <div> or showcase-style line-break tricks.
  3. Body text focuses on objects, phases, data structures, and boundaries instead of showing thought process.
  4. ModdingDeveloping is Forge-side runtime only; pack work, KubeJS, and datapacks belong in Modpacking.
  5. The docs keep a direct project voice instead of presentation-copy phrasing.

First-version direction clarified

By this point, the first-version direction was fixed as follows:

  • the main loop is early discovery, formal survey, activation, site runtime, resonance, and recovery,
  • the site model stays with a local pseudo-instance instead of a separate dungeon dimension,
  • activation is centered on ActivationService rather than a single hard-coded right-click path,
  • resonance performs evaluation only, and tooltip layers read saved snapshots only,
  • The project keeps using TaCZ and its current extensions instead of splitting into multiple weapon systems.

2026-04-03

Documentation foundation

The project established the current documentation tree on this date:

  • Developing
  • Grouping
  • Modpacking
  • ModdingDeveloping
  • Design
  • Contribute
  • Changelog

Showcase, development, integration, runtime, and contributor rules each got a fixed subtree — separated from the start.

Core loop consolidation

The project main line was also reduced to one explicit chain on the same day:

  • archaeology brings the player into a ruin,
  • the local pseudo-instance creates the site scene,
  • resonance shapes how the site is handled,
  • recovery and identification leave the long-term result behind.

From this date onward, archaeology stopped carrying the full encounter expression by itself, and resonance stopped being treated as a side system.

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